
A signature, electronic or physical, of an individual who has been authorized to represent you, the copyright holder In order to ensure your complaint remains legitimate under the DCMA, please ensure your copyright complaint contains all of the following information: We take all violations of the Digital Millennium Copyright Act of 1998 extremely seriously. If you have reason to suspect that your intellectual property rights have been infringed in any way that connects to our site, we strongly advise that you contact our copyright agent with a complaint as soon as possible. Revise all unit values, unit upgrades and maintenance costs and adapted to the new SuS AI.This site respects the intellectual property rights of all content creators, whether their work is affiliated with our site or not. Active Rebel AI, builds buildings and strengthens regions With which, among other things, the difficulty level can be customized (field costs, building costs, garrison script, etc.) AI is no longer quickly destroyed by enemy AI/does not die outĪs another horde fraction -All features integratedįrom Kingdoms -Stone forts with 10 maintenance-free units Alliance structure improved, Longer-holding alliances New buildings -Over 100 new Ancillaries -Changed launch conditions and Graphic Improvements (Dust Clouds, Simmer Traces, Longer Down Arrows, etc.)

Many New Loading Screens, Event Images, Interface and In-game Graphics Models on the Campaign Map -Bautable Mercenary Camp (after DetscheibareMĮvent) -Historically Correct Banners, Buttons, Flags New Ship Models, General Models and Castle 8 new playable nations: Lithuania, German Order, Kingdom of Jerusalem, Kiev, Ireland, Norway, Principality of Antioch, Mongolian stake.

The Mod aims to improve the Vanilla campaign and increase gameplay, below is a summary of the main features: Here's the translated version of the improvements:

No good mod yet, alas!ĭominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Thrones of Britannia: review, opinion on the battles, ideas for modding. Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets. Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.įollow home rules for playing a game without exploiting the M2TW engine deficiencies. Recently, Tsardoms and TGC look also very good. Stainless Steel Historical Improvement Project and Broken Crescent. If you want to play a historical mod in the medieval setting the best are: Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
